再此感谢几个大神的支持,希望能帮到大家!
暴击,重伤,切割,格挡-BUFF脚本(含素材)
暴击,重伤,切割,格挡-BUFF脚本(含素材)
暴击,重伤,切割,格挡-BUFF脚本(含素材)
暴击,重伤,切割,格挡-BUFF脚本(含素材)
暴击,重伤,切割,格挡-BUFF脚本(含素材)
[Plain Text] 纯文本查看 复制代码 表格:
cfg_damage_number.xls
///id enable type res prefix width height zOrder isAudio animID shake own_param other_param offset_param damage_type
//id name enable(开关) 飘字类型(1、图片飘字,2、只有图片没有数字) res(资源) prefix(前缀,用于显示符号、文字(占位符【:;<=>?@ABCDEF】 加减号占位【/】) width height zOrder(层级,同种资源层级保持一致) 是否需要音效 特效id(加了后会调用对应的特效) 是否震屏:1震屏 TIME_PARAM = 1【时间变量(1#多少秒)】ANCHOR_PARAM = 2,【锚点(2#x#Y) 左下角为(0,0),右上角为(1,1)】MOVEBY_ACTION = 3,【移动(3#X#Y)】SCALETO_ACTION = 4,【缩放(4#value) value范围为:0-1】 FADETO_ACTION = 5,【透明度(5#value) value范围为:0-1】 DELAY_ACTION = 6,【等待时间(6#多少秒)】若短时间内重复触发飘字,则飘字会根据填写的坐标进行顺序偏移显示1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1、伤害类型
1 普通 1 1 word_pupz_02.png / 14 22 1 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 0#10|3#15|6#20|9#25|12#30 1
2 致命一击 1 1 word_bjwz_07.png :;<=/ 14 24 32 1 11011 1#0|3#0#60|4#0.8|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#0.8|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1
3 闪避 1 2 word_pupz_05.png / 49 20 12 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0
4 恢复 1 1 word_jxpz_03.png / 14 22 14 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0
5 格挡 1 1 word_pupz_04.png :;<=/ 14 22 12 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0
6 无敌 1 2 word_pupz_06.png / 49 20 12 62 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0
7 护体神盾 1 2 :;<=/ 14 22 12 141 1#0|2#0.5#0 1#0|2#0.5#0
8 暴击 1 1 word_pupz_02.png / 14 22 34 4930 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 0#10|3#15|6#20|9#25|12#30 1
9 噬魂 1 1 word_pupz_02.png / 14 22 1 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 0#10|3#15|6#20|9#25|12#30 1
10 减少 1 1 word_jxpz_06.png / 14 22 14 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0
11 重伤 1 1 word_jxpz_11.png / 14 22 1 1#0|3#0#60|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#100|4#1|5#1&1#0.6|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 0#10|3#15|6#20|9#25|12#30 1
12 切割 1 1 word_pupz_12.png :;<=/ 14 22 12 1#0|3#0#60|4#0.8|5#1&1#0.5|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0 1#0|3#0#60|4#0.8|5#1&1#0.5|2#0#0|3#20#20|4#1|5#1&1#0.3|2#0#0|4#1|5#0
60 普通 1 1 word_pupz_02.png / 14 22 1 1#0|3#0#60|4#2|5#1&1#0.6|2#0#0|3#20#20|4#2|5#1&1#0.3|2#0#0|4#2|5#0 1#0|3#0#100|4#2|5#1&1#0.6|2#0#0|3#20#20|4#2|5#1&1#0.3|2#0#0|4#2|5#0 0#10|3#15|6#20|9#25|12#30 1
[@Attack]
#IF
#ACT
M.HUMANHP - 9999 12
SENDMSG 0 本次攻击切割了9999血量
BREAK
#IF
#ACT
M.HUMANHP - 9999 11
SENDMSG 0 本次攻击重伤9999血量
BREAK
|